Usability testing 1
- hannamashasha
- Mar 21, 2019
- 2 min read
Updated: Mar 22, 2019
Usability testing with children require parental approval, therefore we had a problem with access to the children. In this test, 2 children were examined. We are working on increasing our pool of user. Despite the lack of children, we received a lot of Interesting insights from the tests.

The testing process
First, we asked the kids what they think the product do? and then we told them to do something. We tested if they know what action to do Intuitively. For example, we asked them to sing a song - the goal was that they intuitively held the pen which is also a microphone and start to sing. We tried not to guide them along the test.
After collecting the findings, we learned a number of interesting things:
1) The children did not understand the connection between the painting and the singing. When we showed them the board they began intuitively to draw but did not understand how it related to the "play" and the "microphone" buttons. We assume that if there was voice feedback, they might have understood the connection.
2) One child thought that the buttons on the console were designed for a movement left and right - we assume that he thought of a video game's console that in this case the buttons in the sides is for the left and right directions. The girl thought the console rule is ran all the children games at home. And also TV remote.
3) The children understood the "sing" button in both games. But they had difficulty with understanding the green button which mean play and edit.
4) The children also raised creative things that we did not think about: for example
a girl said that the microphone was also for erasing the painting.
Video from the usability testing
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